Website powered by

Unnanounced Project - Material Art Direction

All materials and slides showcased were created in Substance Designer by me. 3D assets used as examples were created by the environment art team under my supervision. Included are the presentation slides used during our review sessions, including my paint overs. Copyright Blackbird Interactive, World's Edge and Microsoft.

Defining pillars for material art direction and how they propagate from a macro to micro sense

Defining pillars for material art direction and how they propagate from a macro to micro sense

Clarifying definition of painterly in the project and how environment artists should use it to author assets

Clarifying definition of painterly in the project and how environment artists should use it to author assets

Terrain materials will be 90% of the screen on the project, but must not compete with VFX, character and gameplay aspects of the game

Terrain materials will be 90% of the screen on the project, but must not compete with VFX, character and gameplay aspects of the game

Examples of how the color palette principles are used in Base Color textures

Examples of how the color palette principles are used in Base Color textures

Full asset production guide for Buildings, clearly defining the scope of the Lead and Artist responsibilities

Full asset production guide for Buildings, clearly defining the scope of the Lead and Artist responsibilities

Example of a presentation slide used internally, which I designed

Example of a presentation slide used internally, which I designed

Paintover trying to clarify use of painterly in an asset

Paintover trying to clarify use of painterly in an asset

Paintover to help reach the quality benchmark set by art direction

Paintover to help reach the quality benchmark set by art direction

Additional paintover

Additional paintover

Final asset benchmark presentation slide. I took care of the texturing and shader set up.

Final asset benchmark presentation slide. I took care of the texturing and shader set up.

Final asset benchmark presentation slide. I took care of the texturing and shader set up.

Final asset benchmark presentation slide. I took care of the texturing and shader set up.

Art direction notes were added by me, concept art was made by the concept art team at Blackbird.

Art direction notes were added by me, concept art was made by the concept art team at Blackbird.