I've had the pleasure of leading the environment team in the making of a brand new biome for Starship Troopers: Extermination - Boreas. My main contributions have been figuring out the ice/snow shader alongside Jamie and Amit to work with a full Unreal 5 next gen pipeline (the map is 100% Nanite!) using Detail Normals and faking translucency. I was tasked with re-skinning existing assets to fit this new biome, did some set dressing in different areas (vista and infected areas) and optimizations for this level (for both Console and PC). Many, many thanks to the team:
Art Director: Shawn Wagner
Lead Environment Artist: myself
Environment Team: Jamie Baudo, Peter Ferreira, Steve Ife, Bartosz Palus, Stanly Jeong and Amit Joshi
Lighting Artist: Frank Lalonde, Shawn Wagner and myself
Concept Artist: Fin Downes
Level Design Team: Kent Noble and Tiemo Geuns
Tech Art: Jhett Szostak and Ren Yang
Lead FX Artist: Adrian `Ed` Lee
Link to the Dev Diary where I talk about it: https://www.youtube.com/watch?v=kRpzrSa0ibI
Link to the trailer that features the new biome: https://www.youtube.com/watch?v=VsXGrOo-Owc
Dev Diary I wrote: https://store.steampowered.com/news/app/1268750/view/4663004408904138190
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