Pushing myself out of my comfort zone a bit with this material, focusing on trying to match the Valorant art style. I've exposed parameters so the user can control the amount of grass, roots and fall leaves on the ground. The different presets were then used in UE5 with a Vertex Painting shader.
Everything has been rendered in Unreal 5 using Nanite Tesselation.
Vertex painting on a nanite mesh in UE5 with displacement
Demo of the presets created for vertex painting with exposed parameters