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Stylized Ground with Roots [PBR Materials]

Pushing myself out of my comfort zone a bit with this material, focusing on trying to match the Valorant art style. I've exposed parameters so the user can control the amount of grass, roots and fall leaves on the ground. The different presets were then used in UE5 with a Vertex Painting shader.
Everything has been rendered in Unreal 5 using Nanite Tesselation.

Vertex painting on a nanite mesh in UE5 with displacement

Demo of the presets created for vertex painting with exposed parameters

All together variation

All together variation

Roots only variation

Roots only variation

Grass only variation

Grass only variation

Dirt and pebbles only variation

Dirt and pebbles only variation

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Packed textures (Albedo, Normal, Roughness, AO, Height)

Heightmap progression gif

Heightmap progression gif

Albedo progression gif

Albedo progression gif