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Bioshock Fanart Granite Tile Material [PBR Material]

Continuing my streak of remaking existing Bioshock materials as a way to understand the style of the game and practice making my material "recipes" easily reusable with different patterns. I was inspired by the work of Vincent Derozier (the way he showcases his material recipes and makes them reusable across different patterns he creates) and Daniel Thiger (he often uses utility graphs with a chain of tile samplers to help with placement of tricky elements like in this case, the bullet holes) for this one. I've exposed parameters so the user can control which pattern the graph will use and they can also control the size of bullet holes, amount of bullets shown and their arrangement.

Everything has been rendered in Unreal 5 using Nanite Tesselation.

Pattern Tile 01 Scale

Pattern Tile 01 Scale

Detail lighting

Detail lighting

Pattern Tile 01

Pattern Tile 01

Pattern 01 Detail lighting/Roughness showcase

Pattern 01 Detail lighting/Roughness showcase

Pattern Tile 01 with procedural bullet holes

Pattern Tile 01 with procedural bullet holes

Detail lighting

Detail lighting

Pattern 01 with procedural bullets

Pattern 01 with procedural bullets

Pattern 01 Detail lighting with procedural bullets/ Roughness showcase

Pattern 01 Detail lighting with procedural bullets/ Roughness showcase

Pattern Tile 02 Scale

Pattern Tile 02 Scale

Pattern Tile 02 Detail lighting

Pattern Tile 02 Detail lighting

Pattern Tile 02

Pattern Tile 02

Pattern Tile 02 Detail Lighting/Roughness showcase

Pattern Tile 02 Detail Lighting/Roughness showcase

Pattern Tile 02 with procedural bullet holes

Pattern Tile 02 with procedural bullet holes

Pattern Tile 02 detail lighting

Pattern Tile 02 detail lighting

Pattern Tile 02 with procedural bullet holes

Pattern Tile 02 with procedural bullet holes

Pattern Tile 02 Roughness showcase

Pattern Tile 02 Roughness showcase

Pattern Tile 03 Scale

Pattern Tile 03 Scale

Pattern Tile 03 Detail lighting

Pattern Tile 03 Detail lighting

Pattern Tile 03

Pattern Tile 03

Pattern Tile 03 roughness showcase

Pattern Tile 03 roughness showcase

Pattern Tile 03 Scale with procedural bullet holes

Pattern Tile 03 Scale with procedural bullet holes

Pattern Tile 03 detail lighting

Pattern Tile 03 detail lighting

Pattern Tile 03 with procedural bullet holes

Pattern Tile 03 with procedural bullet holes

Pattern Tile 03 detail lighting

Pattern Tile 03 detail lighting

Pattern Tile 04 Scale

Pattern Tile 04 Scale

Pattern Tile 04 detail lighting

Pattern Tile 04 detail lighting

Pattern Tile 04

Pattern Tile 04

Pattern Tile 04 roughness showcase

Pattern Tile 04 roughness showcase

Pattern Tile 04 with procedural bullet holes

Pattern Tile 04 with procedural bullet holes

Pattern Tile 04 detail lighting

Pattern Tile 04 detail lighting

Pattern Tile 04 with procedural bullet holes

Pattern Tile 04 with procedural bullet holes

Comparison between all the tile variations and their ID masks

Comparison between all the tile variations and their ID masks

Pattern Tile 04 detail lighting

Pattern Tile 04 detail lighting