Website powered by

Bioshock Fanart Marble Tile Material [PBR Material]

i was looking at some old Bioshock collection environment screenshots and I felt like taking an existing material and recreating it using PBR pipelines and parameters. I created controls to drive the amount of revealing grout in the material, as well as the amount of cracked tiles. I lit it matching the inspiration used for the material so i could reinforce it's part of the brand. i kept texel density to 4096 px per 4 meters in Unreal.
All Substance Designer. rendered in Unreal 5 with Nanite displacement.

Reference board. I ended up deciding against adding bullet holes, the material would become too noisy

Reference board. I ended up deciding against adding bullet holes, the material would become too noisy